The new and improved 'save user' code that I'll be using in my future games, any tips on how to improve the code would be greatly appreciated! The code saves usernames in code form, purely to be used within the background of games. Please bare in mind that the translation speed is not important, only the load speed of all users.
AProductions - "Feel free to use the code! Please let me know if you do so that I can check out your awesome project!!" See: https://scratch.mit.edu/projects/13415010/ for the latest adaptation of this code! Scratch has a character limit of 256 digits, this code currently supports 6 usernames to be stored in one cloud variable. Recorded loadTime . . . 4 users = 181 - instant 8 users = 341 - rapid 10 users = 421 - close to a second