Instructions: W and Mouse - Move Forward Q - Open Inventory E - Interact/Use Scroll Wheel - Navigation through pamphlets IMPORTANT: The objective of this game is simple. You must fill out the case file in the constable's office. That's it. There are no side quests. Just the main quest. Explore the world, gather information and extract the information needed to crack the crimes committed. The game is your crime scene. Your mind is the player. Additionally there are several clues that hint to one solution which makes the game really easy in my point of view despite being insanely hard. Since spoiling the game in the comments would destroy everything this has a game, i humbly request all the players to not do so. But please have the courtsey of reporting bugs and giving reviews and suggestions. Good Luck Player; and thank you for playing Perception. CREDITS: Layering - @griffpatch Camera Scripts - @datasix Palette - Gothic Bit Special Thanks - @UrsusMartimus181(Helped me brainstorm the greatest villain in fiction) Fonts: - Alagard - BM Mini - Atari Small(Heavily modified by Me) - 3x3 Mono(Heavily modified by Me) - Pixelzim(Heavily modified by Me) - Arial Soundtracks: Intro - Wolf Among Us Black Fingerprints - Dylan Owen Aggression - Fesliyan Studios Sound Effects from Scratch Library, Pixabay, Fruit Guy, Messenger, Papers Please, Arrival, Wonderflower and Freesound All other code and art by yours truly, @Cyber_Claw PATCHLOG 1.3 - Increased the flip detection range for community diary and fixed a bug involving inventories and pamphlets 1.2 - Added Shadow for Mack, Added click to navigate for pamphlets and inventory and added titles and item names to inventory 1.1 - Case File and Shadow render bug fix 1.0 - Release #perception #pgma