1qW-A-S-D -> Movement Arrow Keys -> Also Movement E -> Use Held Item Space -> Interact 1-2-3-4 -> Hotbar Selection Double-Tap T -> Remove selected item from inventory Squares on the left -> Inventory Circle on the right -> Hunger Meter Ugly Blob with two black circles -> You Difficulties: Lost: - Higher drops from Lunileaf Gardens - Empty rooms are less common - Exit rooms are more common on Stage 3 - Hunger meter decreases slower - Starts with Red or Blue spray paint Clueless: - Regular drops from Lunileaf Gardens - Loot, Exit, and Garden Rooms are less common than empty rooms - Hunger meter decreases at a normal rate - Stage 3 Rooms have a very low chance to deplete 2 hunger instead of one Hopeless: - Less drops from Lunileaf Gardens - Chance for empty Lunileaf Gardens on all floors - Empty rooms are very common - Hunger meter decreases faster - Stage 3 Rooms have a higher chance to deplete 2 hunger instead of one - You have three inventory slots - Lunileafs stack to 8 instead of 10 Don't exactly treat an easier difficulty as... easier. Whether you win or lose is RNG. Easier difficulties have more favorable RNG is all.
Trial and error. Learn and apply. Beat all three stages to win! To-Do (Don't expect me to actually do this): - Bug fixes - Economy system type thing - Drop items - More SFX Is Hopeless possible? I don't think so. Note: Not every maze is set up for you to win. You might lose no matter what. This was meant to be a maze type game but it turned into a I-don't-know-what type game. Welp, you read all this, so you get a tutorial. Stage A is the best stage for Lunileafs, so gather as much as you can. After that, go into the Stage A exit. Next, you will need to find a Diving Helmet to go to Stage C. While you look for it, pick up coins and use them in Offering Tables. The All-Seeing Eye allows you to see where in the maze you are, while the Fortunate Drink makes the next new room you enter not be empty. Make sure you have plenty of food before heading into Stage C, because there is no food there. Once in Stage C, try to find a Labycator. Beware of the holes in the corners; do not fall into them! The Labycator, when placed with E, scans the current room and tells you if it is an exit or not. If it is not an exit, pick it up with space and try again. Once you find what room the exit is in, you will need to find the exit in the room. I will leave that to you. Play the game already!