Move with arrow keys, select with Z. During the player's turn, attack enemies; originally, you could also choose actions, items (I replaces this), and forgive, but I haven't implemented those yet. When an enemy's health is below zero, the player wins. During the enemy's turn, co ntrol the soul (represented by a red heart) to dodgezz attacks. Press M to increase volume, and N to decrease volume. (I translated this with ChatGPT.) ∧_∧ (。・ω・。)つ━☆・*。 ⊂ ノ ・゜+. しーJ °。+ *´¨) .· ´¸.·*´¨) ¸.·*¨) (¸.·´ (¸.·’* #games #games #games #games #games #games #games #games #games #games #games #games
https://scratch.mit.edu/users/112s5403/ this account also belongs to me, but it was created by my school, so it's not pirated. Please rest assured. The original game was created by Toby Fox. In the gameplay, during the player's turn, you can choose between four options: Attack, Act, Item, and Mercy. During the enemy's turn, the protagonist's soul (represented by a red heart) must dodge enemy attacks to proceed to the next round. This continues until the enemy is killed or decides not to fight anymore, at which point the player can win. ~~~Project History~~~ 2024/2/24: Uploaded the first version.