1 to make a linear node 2 to make a curved node 3 to make a "disconnected" node (won't draw the line from the node before it) Left arrow to delete most recent node Space to delete all nodes H to hide nodes I recommend making a linear node immediately after a curved, because otherwise it doubles down on itself. I'll have it fixed soon, but for now, you can only use one curve node in a row.
WIP. Currently learning about Bezier curves for this project. To do: • Cubic bezier curves (+ beyond if possible in scratch) • fill in ability Posted Feb 25th + Fixed a bug where curved nodes would still render the second half even if the third node was disconnected + Added sat & bright sliders + Added linear, curved, and disconnected nodes + Added color wheel