Click on a game mode, choose from three modes, Campaign: play the story, or Endless war: fight for as long as you can. When in game, your main goal is to destroy the enemy base, although in Campaign, you may be given other tasks to complete the mission, when in battle, you need to send troops, all troops have a cooldown before next purchase, and you can only send ONE troop of EACH type once, click on the troop and it will launch. If there are any noticeable glitches, please comment them, thanks. UPDATES (5/15/16): -Entire story is now finished. -Game is now out of Beta. -Removed Skirmish. In-game terms: Money: this is the amount of money you have. Max Money: this is the amount of money you can hold, you cannot reach more than your max money limit. You can view this limit in the Research menu. Base HP: This is the amount of health your base starts with in a mission or in game modes. Max base HP: This is the amount of health your base can hold in total, you cannot pass this limit. You can view this limit in the Research menu. Research points: Use these to upgrade or research new troop types, you can only gain RP's by completing a mission, even the same one.
Art/Programming is all by me. Sound effects and music are not mine. Voice acting is by me and friends. Sound effects belong to: Soundbible.com Main music: Army strong theme (Press space to mute music) Other music: GB national anthem by urosbabic08 Notes------------------------------------------------------------------------------------------ You can only buy one of each troop type. Choosing a higher difficulty won't give you more RP for completing it. Troops shoot faster when attacking bases. Enemy levels up troops when you complete a mission, only once though. (Example: mission 1 Incomplete = lvl 1 enemy soilder, mission 1 Complete = lvl 2 enemy soilder, mission 1 Complete again = still lvl 2 enemy soilder). When the enemy levels up its troops, they will increase its stats, just like your troops. You can complete a level as many times as you wish. The Solider always does its damage, they don't have lower damage against base or armor. The higher the mission, the more RP you get for completing it. The enemy can only level up a troop to level 2. You gain Income every 2 seconds. Animations won't play again if you have already completed the mission. Its recommended you farm RP if you want to continue with the story, although not required, it will be harder to complete in the beginning if you only have 1 troop to fight with, it will be pretty much impossible, unless upgraded. Some troops do constant damage, and some do damage with random delays, you can see this by looking at the appearance of the troop. For certain troops, you can reduce the fire delay or probability at a certain level. The enemy's intelligence depends on the mission in the campaign mode, the AI can become ruthless at points, no matter the difficulty. Troops have their damage amplified (except soldiers), including enemy troops. For example, machine gunners aren't as effective on destroying tanks unlike your tanks, but as you level up troops, your damage increases no matter the troop your fighting, think of it as "armor". In Endless war mode, the enemy will only use troops it unlocked, for example, if you only have completed mission 1, the enemy will only use the solider's and humvee's, if you have completed mission 2, it will only use solider's, humvee's and tanks, etc. Air troops (bombers and fighters) will head back to base upon touching the edge of the map. When you upgrade your troops, their prices do not increase, only their stats do. When the enemy Rushes you, you will see a caution sign above their base.