========= CONTROLS ========= WASD or arrow keys to move Left click to shoot ========= ENTITIES ========= Melee - Marked with "X". This will follow you wherever you go. I used this sprite as the skeleton of most enemies Ranged - Marked with a line. This will try to shoot you from a distance Dash - Marked with ">". This will dash at distances and stop before it dashes again Boulder - Marked with 5 dots around a yellow dot. This will ram fast all around the screen. It only bounces and it will change direction of you run into it. On death, the Boulder will split into five smaller boulders Armored Melee - Marked with "X" and eight spikes on its body. A melee variant that ejects spikes in sixteen directions on death Octopus - Marked with four lines. A ranged variant that shoots at all eight directions ========= BOSSES ========= The Spike - Marked with "X", four dots, and sixteen spiked on its body. It will flash and grow to warn you that it will start charging. When it goes to the center, it will summon 3 armored melees Sharpshooter - Marked with a back arrow, 2 red lines, 2 yellow lines, 2 dots, and 8 body armor. It can shoot bullets that bounce off of walls, bullets that spread into more bullets, bullets that orbit the boss, and summon 10 Rangeds. When you shoot it, it temporarily becomes invincible and dashes slightly away from you
Fight from 50+ unique waves, 12+ unique enemies, and 2 boss fights! thats about it... I completed each and every wave without getting hit once except for the Sharpshooter wave. I still have to nerf him after nerfing the player UNFINISHED Update 0.0.0 - early access Update 0.0.1 - removed Dash Tank Update 0.0.2 - changed Ranged's design Update 0.0.3 - bug fixes Update 0.0.4 - added Octopus Update 0.0.5 - added Boulder Update 0.0.6 - playable character rework Update 0.0.7 - bug fixes Update 0.0.8 - added compressed entities Update 0.0.9 - added music (it took me a while tbh) Update 0.1.0 (dedicated to my friend who helped me make this :D ) - added THE SPIKE boss - added boss intros - added Armored Melees - added E abilities - new entity design - Ranged rework - bug fixes - i made it easier for you guys to remix my project and make your own waves and entities - if you go through my code and activate a certain block, you will get access to admin projectiles. have fun! Update 0.1.1 - optional reward after defeating The Spike Update 0.1.2 - Boulder rework Update 0.1.3 - new Boulder design Update 0.1.4 - decreased Armored Melee hp Update 0.1.5 - The Spike now spawns 3 instead of 9 Update 0.1.6 - added Buffed Ranged/Gatling Update 0.1.7 - temporarily unshared for huge bug fixes Update 0.1.8 - added Buffed Melee/Blink Update 0.1.9 - all entity redesign Update 0.2.0 - added SHARPSHOOTER boss - new player design and reworked abilities - cleaner boss intros - The Spike rework and bug fixes - new wave counter seen in the background - removed explode ability :( - if you want to remix my project and create your own waves, you can look for my "wave batch creator" sprite, then paste it to the batch list found in the backdrop's code. But if you want to create your own entities, look for the sprite named "E.B. basic template". Have fun! Update 0.2.1 - choose between 2 rewards after beating The Spike Update 0.2.2 - temporarily unshared for huge bug fixes Update 0.2.3 - removed the new reward added for beating The Spike. In return, I buffed the special attacks if you accept the only reward Update 0.2.4 - added new buff variations (blue entities) Update 0.2.5 - sharpshooter boss buffs and nerfs Update 0.2.6 - temporarily unshared. Huge bug fixes and player rework Update 0.2.7 - option to spawn next wave (F) Update 0.2.8 - new entity and boss designs Update 0.2.9 - removed option to spawn next wave. bug fixes Update 0.3.0 - Spike Boss reworked rampage attack - Spike Boss slight nerf - Sharpshooter bug fix (still havent completely fixed the bug but made it better) - Playable Character remodel - Reworked default ammo system - Boss intro remodel - Changed some of the music - More sound effects - bug fixes - this milestone update is small but a lotta stuff were changed im spending too much time working on this game even tho it didnt get popular. have fun everyone! Inspired by and windowkill im awesome to be added soon: menu screen 4 new enemies for waves after the sharpshooter q ability for special stuff