Finally, an actual editor! Filled with new features that make it easier to make joint animations! Not to mention the fact that you can actually make animations now too. You can check the manual for how to use the Joint Animator by clicking the button with the question mark. Afterward, try tinkering around with Tacoboy (courtesy of @Tacoboy257). Otherwise you can also add your own costumes by going into the Animation sprite. Each costume is connected by joints to one another. These joints can change their rotation and position. Click a joint to select it and use the tools on the right to alter the joint. The project works by changing a joint's code in a set of lists. The code is what tells the joint it's position, rotation, connection, and scale. In the future, this system could save assets and make projects easier to load for most devices. I might update this every once and a while. There are a ton of features still in my head that could make animating using this a whole lot easier. Version 1.0 #--FlamingGames--