Use the arrow keys to get the ball out of the maze and into harder and harder levels.
The maze generation algorithm is here: https://en.wikipedia.org/wiki/Maze_generation_algorithm#Randomized_Kruskal.27s_algorithm My Scratch implementation of it is explained here: https://scratch.mit.edu/projects/97085616/ The Isometric transformation at "transform to 2D" is taken from @uiopscratch327's Isometric 3D Engine Tutorial (recommended): https://scratch.mit.edu/projects/25977969/ [I've ignored the z axis since mazes are flat ;)]