click on a difficulty you want to play. no impossible isn't impossible. next use the arrow keys to control your black dot and to avoid all of the enemies. you can also do a dash that ignores all damage by pressing w, a, s, or d to go in that respective direction. there is a 5 second cooldown between dashes. enemy #1, brick: normal speed on the first 3 difficulties gets a speed buff on catastrophic and calamity and evolves into a high-tech bomb on impossible. enemy #1.1, void portal: the evolved brick when it hits the ground explodes, causing some kind of antimatter reaction that generates a rapidly spinning vortex of an unknown material that constantly grows. enemy #2, arrow: an arrow that slowly moves you your position while still moving downward on medium or harder difficulties. enemy #3, null: a sentient being that evolves based off of the difficulty and gains another error the harder the difficulty is. enemy #4, fireball: flies to your location. goes faster depending how hard the difficulty is. enemy #5, inverse fireball: flies to the exact opposite location you are on the screen. goes faster depending how hard the difficulty is.
sorry for not uploading in a while, this project was hard and took a lot of time.