the featured project was buggy and i thought i could do it better. the water depth should stay at -240, but i thought it was kinda cool how it could go to 0 to simulate > or <. If you are wondering why I use cos for the rotation, but sin for the position, it's because cosine is the derivative of sin, and therefore it can take the slope of the wave. The water doesn't actually interact with the floating object, it's just math