Read please! just thought id release something ig. very unfinished ---Config is inside the Config Sprite--- also contains a Modern / Classic mode config, these are different environments (mostly) --Implementation of parkmasterpro engine!-- Basically just switched it out for parkmasterpro engine, runs better i'd say, VERY buggy though. infinitely big stages! (give or take performance and bugs) -Additions and stuff- -Enemy collisions have been updated to include a damage collision type. When you make a collision box set it to tile type d, with a number after for the amount of damage like this: d|11|. this type works with normal tiles, but you can't set the amount of damage, it is insta-kill. -Bug fixes. More enemy tiles in the editor. -New met sprite for some reason. ---Disclaimer--- VERY buggy. this is the latest version as of writing. If you find any game destroying bugs please let me know. We are so close to finishing this engine, and thanks to your support we can mega! we just need shooting enemies and make physics 1 to 1 with the original megaman. plus some editor features are missing or unfinished Controls: Game - Z - Jump X - Shoot C or Z+Down - Slide X (hold) - Charge Editor - 0 - open editor click to place blocks camera boxes are in the star cabinet end
Megan Man Maker (/ the composer of the song used for the editor)! @Griffpatch for most of the player controller. @parkmasterpro for most everything. tile engine, helped with the enemies system, projectile system. support. @Hirueban for ladder detection / system, entities system, and 3/8ths of the projectile system and support Music By Capcom (for now) Enemies by Capcom (for now ish) Original game/idea by Capcom @NMario84 for the epic NES palette color effect and brightness values