━━━ Aands : Demon Aands are similar to Stilldead creatures, because their curse are comparable; they get it from magic. A defining difference is that the Stilldead curse is mostly passive. Revenants are ruled by the ghost disease. Aands are dubbed 'Blue Zombies' because of their human-like stature and pale blue skin. They look like aliens because of their complexion, plus the fact they lack a face. These creatures are smart, arguably smarter than ghouls at base. They don't communicate normally; they are thought to use telekinesis through their curse. And they act creepily close to humans despite their demon heritage. In combat, Aands are inhumanly strong and capable. Even a combat-worn Harbinger may have some difficulty taking one down. They aren't reckless henchmen and they don't typically fashion weapons. Aands don't engage in fights they know they'll lose. But when they do fight, hand-to-hand combat is all they need. And most Path magic doesn't work on them either so it's very difficult to get a hold on them. ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ Skeletons : Demon Skeletons are monsters of unknown proportions. They are the most common demons to crawl up from the depths of the Underworld and are the only known demon to be affected by Path magic. Skeletons are nightmare fuel for any one person who looks at it. It’s an amalgamation of animal bones, unknown curses, and a stag skull for a head. The fear of this demon is driven purely by terror. They are horse-shaped creatures made of unclean bones, with scraps of rotting body tissue hanging loosely off of them. Because of this, they stink of rotting animals. These demons don’t have teeth, which is why they use shadows and sharp claws to attack. Skeletons are mysterious beings. They're supposed to be incapable of seeing, speaking, or hearing because they lack the necessary components. But their sensory skills is one of the highest of all monsters, and it’s thought that they get around by sensing fear in creatures around them. Skeletons are one of the most difficult creatures to fend off because their bones will simply reattach after being torn off. You may try destroying the bones too, but they will just reform into whole bones, making skeletons immortal. The only way to get rid of skeletons is by piercing their heart— a black sphere in their left chest cavity. Once you damage the heart enough to make it explode, the skeleton will be forced back to the Underworld. ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ Commonius Draco (Dragon) : Arcane Creature Draco Commonius are commonly found in forests or locations of heavy shrubbery. Dragons start off are relatively small and don't grow much bigger, either. Normally around 4 feet tall. Dragons are reptiles who have wings and can breathe fire. They have four legs but prefer to move around on land using their hind legs, almost like perpetually standing gophers. They have long snouts and a thick, scaley hide. Hunters have a kill-on-sight law for dragons because they kill off important wildlife and burn important plants found in nature commonly used to medicines. But given that dragons tend to live and hunt in packs of over five, hunters need to be cautions when acting on them. ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ Wood Fairies/Sprites : Arcane Creature Wood Fairies are cute at first sight, many wearing brightly colored clothing made of flowers and fungi, but in reality, these creatures are unusually dangerous for their size. Sprites live and hunt in packs. They usually hunker down inside the shallow roots of trees, which can be accessed from outside. Wood Fairies provide nothing of use to humans and are generally seen as pests to be avoided. ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ | Links : Wildlife Creature Manual : Main Studio ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ ━━━