Gone fishin for break, be back the 17th I've got a green and yellow soul engine! Another step towards a step towards phase 3! Now for blue... ugh... That'll be the hardest to get right. I may just rip it from somewhere... sry MOST RECENT UPDATES: -You no longer have to skip through Flowey's wall of ads whenever you restart the project a second time. Adding new intro dialogue for restarting the project at different intervals -Asriel no longer breaks his neck, hopefully. -Also tried improving HG and AB visuals. -Unimplemented Phase 3. -Next up is to add repeat dialogue once Cupvee finishes with it. This dialogue will play if an attack's dialogue has already been read. This is the current build of the Asriel Fight. !!!-THIS IS AN ALPHA BUILD. EXPECT GLITCHES AND UNFINISHED ASSETS-!!! CONTROLS: -Arrow keys or WASD to move -Z/N to select -X/M to skip text, or slow down SOUL for more precise movement (very helpful) (DEBUG: Press (t) to disable screenshake. This should remove the bug in which you are "stunned" when hit) -Press 1 for HARDMODE (but only before the background changes) -Phase 1- some animations and balancing fixes almost done, small, non-game-breaking glitches. (ED: No some very game-breaking glitches, this fight is a mess) -Phase 2-Finished- 80% complete. -Phase 3-Unfinished- 2(!)% complete.
CREDITS: -Inspiration, some sound effects ripped from (base UNDERTALE): @tripoid -HP engine (edited and tweaked by me): @BradensMediocreGames -Text engine (Revised version): @LucasBr003 (Original build by @Toopgobo, mixed with @xXCrystalSnowXx ) -Music: Hopes and Dreams/Burn in Despair!/SAVE the World by Toby Fox himself. -Alternative music: SAVE: Phantasmix by DM Dokuro -Revised Dialogue and scripting by -Attack engines by me, designed after the original attacks (and some custom ones, by me) -Spritework for Asriel and the attacks by me -Thumbnail by myself and -Orbifold used for the background of Phase 1 ripped from Wikipedia https://en.m.wikipedia.org/wiki/File:3-orbifold- voronoi-animated.gif -Playtesting- Myself, and -Secondary playtesting- and And now our playtesters: (Post auto-list addition) didn't work :( sorry guys