Uses my memory simulation to make an anticheat Detects cheats inside and outside the game sprite and prevents them from changing memory The "When this sprite clicked" block has a wait in it so the game compensates for that depending on your cps, this is why it looks slightly delayed
How it works: The game communicates with the anticheat when a value is changed and authenticates with it, the anticheat then does memory integrity checks and other checks before editing the value in its memory. All of the games memory is mirrored into the anticheats memory. Detections: - Memory editing from inside sprites - Local & Anticheat - Memory editing from other sprites - Memory editing at unauthorized times - Click editing to change amount of currency - Game -> Anticheat communication tampering - CPS Changes