I finally made my own cloud multiplayer engine :D Use mouse to move around, and press space to see yourself. Features: - Unlimited players - Minimum extra code in player sprites - Better data storage system, supporting a variable amount of data items per player (using this project https://scratch.mit.edu/projects/991204194) - Frame buffering - String, integer, and boolean encoding GPOM stands for General Purpose Online Multiplayer. Some areas of the code strongly influenced by @griffpatch, @TimMcCool, and @FunnyAnimatorJimTV's multiplayer engines. Music by Vincent Rubinetti. Originally shared on April 11, 2024. #infinite #cloud #players #online #multiplayer