INSTRUCTIONS: The goal of this game is to memorize tiles. There are 10 levels. Begin by choosing a difficulty*. In the game, the goal tiles are flipped and shown as white. You then have to click the tiles that were shown to you successfully. If you make an error** you lose a life and advance to the next level. If you run out of lives, the game ends. After each level, you have the option to choose an upgrade to make it easier to play, as the game will get harder as you progress through the levels. --- *Difficulties affect starting values like observation and selection time as well as amounts of purchaseable powerups after each level **Depends on amount of tolerated errors UPGRADE DESCRIPTIONS: Increase Observation Time - increases amount of time to see the tiles Increase Selection Time - increases amount of time to select tiles Tolerate Extra Error - increases amount of errors that can be made before losing a life. Resets each level Extra Life - gives you an extra life POWERUPS (one-time use): Skip Level - skips current level Freeze Timer - freezes selection timer for 3 seconds Extra Observation - freezes timer and allows you to see the tiles again Reveal a Tile - reveals one unturned goal tile -- All credits go to original creators from CoolMathGames, the basic game idea was from them. All code and art by me, Scratch logo from Wikipedia. Font is Bebas Neue regular from Google Fonts. -- #memory #game