how the moveset works (SCROLL DOWN 4 MOVESET) if it shows (D), it's a default move if it shows (F), it's a fire move if it shows (L), it's a lightning move if it shows (E), it's an earth move if it shows (W), it's a wind move if it shows (W2), it's a water move press 1 to show variables, 2 to hide it press 3 to hide the symbol behind your head (green flag to make it re-appear due to bugs) you start with default *****PRESS SPACE TO CHANGE CLASSES***** default moveset (man I remember when F inflicted every debuff) LMB (D) - Basic Slash, 12 damage basic slash lol! Q (D) - Void Warp, 10/20 damage you teleport forward dealing damage, you can bring man with you depending on how close you are to it E (D) - Empty Blast, 15 damage "ball" - one of my best friends Space + F (D) - Full Spectrum, 100 damage the flashing effect was a mistake at first, but i kept it cause it was cool grants every debuff I could squeeze in fire moveset (go back up if you forgot how to change your element) (oh yes, the class every newbie with elemental used) LMB (F) - Basic Slash, 12 damage basic slash, lol! every 3rd slash does a fireball that deals 10 damage Q (F) - Flare Blitz, 15-25 damage dash forward with some fire spikes damage depends based on burn E (F) - Burning Hand, 5 damage SMOOTH ANIMATION JUMPSCARE (i channeled my inner artist to do that, even though i have no inner artist and stink at drawing) shoots 5 fireballs, inflicts burn depending on how much hit F (F) - Wildfire, 50 damage Stomp the ground and summon 3 pillars of fire (in the original game, it's shooting out 3 large fireballs, but that's LAME and BORING) lightning moveset (go back up if you forgot how to change your element) (people who main this are like flies) LMB (L) - Basic Slash, 10 damage basic slash, lol! fastest slash though Q (L) - Constellations, 10/15 damage after teleporting around, you snap and lightning strikes based off that one MiH move from YBA in the original game, it was a double teleport, but i found that LAAAAME and BORRRRIIIINNNGGGG E (L) - Chain Thunderbolt, 5 damage inflicts shocked bounces off the walls and the dummy also shoots random from 3-5 lightnings Space + F (L) - Thunderstorm, 10/100 damage in the original game, it was just a big lightning strike which is BORRRINNNNGGG AND LAAAAMMMMEEEE so I improvised earth moveset (go back up if you forgot how to change your element) (MY GOAT, THE MAIN ELEMENT I MAIN) LMB (E) - basic slash, 15 damage not really basic anymore, lol! slowest slash, highest damage Q (E) - Rock Wall, 10 damage summons a wall in front of you did you know: if you keep walking forward, you can stay on top of the wall, if you go off, you fall off) also my worst animation E (E) - Platform Flight, 10 damage Summon a platform of the ground below you, during this, you'll be able to use WASD and yes, you can build enough speed to ram into the dummy to deal damage, amazing detail, I know Press E again to get off it Space + F (E) - Terra's Strike, 1000 damage (MASSIVE AUDIO WARNING) (Terra is Earth in Latin) jump, hammer, boom in the original game, it was just some boring earthquake it's hammer time wind moveset (go back up if you forgot how to change your element) (god forbid they use this in final strike) LMB (W) - Wind Arrow, 10 damage no longer basic slash, lol! don't question the awkward shooting animation, it was like that IN THE ORIGINAL GAME, SO IT'S GAME ACCURATE Q (W) - SPINJITZ- I mean Tornado Dash, 2 damage charge up a tornado in your hand before becoming one no I can't animate a spin it's too hard E (W) - Wind Blast, 15 damage he broke the wind (laugh) knocks back the dummy F (W) - Wind Storm, 1 damage (100 total) shoot dummy up in air if you miss, you reset back to default lol! water moveset (go back up if you forgot how to change your element) (no one uses this element lol!) LMB (W2) - Water Pellets, 2 damage shoots 5 waterballs, totaling up to 10 damage where is this infinite supply of water coming from Q (W2) - Water Bomb, 15 damage shoot out a bomb of water that explodes also i originally wanted it so that it could be detonated at anytime, but this turned out too buggy E (W2) - Aqua Absorption, 10 damage throw out a wave of water regens you 25 health (which, in general, does like, nothing, at all) F (W2) - Tsunami, 100 damage shoots out big wave out of that (don't ask how) pushes dummy yeah I know it looks bad, the budget has pretty much been used up at this point secret class' key is only F it's pretty easy to obtain AS LONG AS YOU JUST PLAY THE GAME LIKE A NORMAL PERSON all the budget went into animation, making the smoke sync up into the hands, 6 whole classes into one game, not much on sound design, hence why the SFX is so lame
yes, I know the element order is in reverse compared to the original game FLASHING LIGHTS AND LOUD VOLUME WARNING (especially with the secret class) made by critical strike (and some moves by me) you might be asking: why did you swap out some moves for original ones? because the original moves were LAME and BORING. scrapped content Earth was going to be more brown (11, 100, 73), but was changed to have a more orange-like hue, mainly due to the fact that it looks better and is more accurate to the game Water was going to be a darker blue (69,100,100), but was changed to be a brighter blue, mainly due to game accuracy I still kept two of these colors for color diversity. this took me ~2ish months to make, it's crazy what i can do with a bit of motivation (half of it was doing nothing with this) credits: 99% of sound effects are from the Calamity Mod, Terraria, Transformers (Movies) There was low inspiration of VFX and SFX for this project (unlike the SDIO one, most of it I made up on my own)