WARNING: This game contains flashing lights, loud noises, and lots of jumpscares! If you don't like getting scared then PLEASE don't play this game! Jumpscares are automatically disabled for you! Only enable it if you don't mind being jumpscared! My goal for this project was to buff each character making them faster and harder, but I didn't want to make it hard because the RNG is what is deadly, but I wanted it to be hard because you need to be fast and smart with reacting to each character and prioritize who you need to deal with first while also conserving as much power as possible because of how strict it is Audio changes are power out music, sound of cam shock button, Chara's footsteps, removal of music in normal night, different and quieter music in blood night, added extra sounds to indicate when someone has left the door/vent
I'd recommend that you play this on Turbowarp for the best possible performance. Reason why is because some of this game is Frames Per Second based (default is 30FPS) and running at low FPS will cause things such as power to drain slower and characters to move slower. Performance can also drastically change depending on your hardware and what web browser you're using Turbowarp link: https://turbowarp.org/980667800 v1.0 - Game Release! v1.1 - Changed a few things with Blood Night and changed reaction time with certain characters as well as making power drain faster (may need to tweak in the future) v1.2 - Changed time of night from 6:48 to 7:00 and made a few small visual changes v1.3 - Nerfed Chara in Blood Night SIGNIFICANTLY due to it being impossible to finish due to his power drain v1.31 - Changed amount of power drainage with the Hall/Door Jammer and Camera Shock buttons take (Test update to see how it will effect gameplay) v1.4 - Fixed power outage on normal nights due to how awfully scattered power out time could be making it severely RNG based. Fixed a bug with Demented Gaster not fading on right side of office and buffed his chances of spawning (also told the developer about the bug since it occurs in their game as well) v1.5 - The "Quality of Life" update. This update adds in new sounds for Minion DXL and Minion Totalpro64 to indicate when they have left the door/vent. This does make 9/20 mode feel better and it should also make it slightly easier. I slightly changed the text on how to deal with the characters to more accurately say how to deal with them so beginners aren't confused on how things work. I made the game over screens faster so you don't take a million years to get back to the custom night menu. I also made a few tiny changes to Minion Flowey v1.6 - Completely recoded the movement equations for the characters to make them MUCH more consistent per AI level. The reason why is because the difference in movement time between AI level 19 and 20 was VERY little while the difference between AI level 2 and 1 were MASSIVE. I kept the old movement equations in the code not being used in case anyone was curious on what it used to be