Defend Nattywee against Long Le using your arsenal of Max Bluncks. Click to purchase a Max, press R to rotate, click where you want to place him, start the wave and enjoy.
After 8 years, thanks to Andookie, I have returned. Thank you to Long, Nattywee, and Max for not suing me. Thank you to Joe, Andookie, Marvin, Kaz, Jose, and Cosmo for ideas, playtesting, and finding bugs. -------------------------| Changelog |---------------------------- *I had to delete some of the log because the* *description is too long* MAJOR UPDATE: V1.2 - Added Bazooka Blunck, a slow-firing Max that shoots a rocket that does massive damage to Le's hit directly, and damages Le's in the area, briefly slowing them by 33%. Changed the Le's death sprite to an actual animation. The Le's also now flash red when taking damage. You can now press the numbers 1-4 to purchase a Max instead of clicking their icons. (Bazooka Blunck will definitely be getting nerfed soon but I want to go to bed so not now) V1.2.3 - BIG UPDATE - added a new enemy; the Forcefield Le. It is immune to bullets, so you must rely on lasers and rockets to break the shield. Also added 5 more waves and changed the freeplay formula, because of this, the HighestWave was reset. V1.2.2 - Made the help button give information about difficult waves V1.2.11 - Made guns fade out when you can't afford them, added a help button and detailed stats when you press F V1.2.1 - Reduced blast radius of Bazooka Blunck, instead of having Le's take damage over time, they now takes it all at once, added sounds to Bazooka Blunck **Previous Versions** V1.1.91 - Buffed the Ray Max so that after it locks onto a target, it will keep tracking it even if not in range. V1.1.9 - Jose found out you can get through 35+ waves using only the first Max, so it is now $250, but you receive more money in the early rounds. Fixed 99% of autostart glitches. V1.1.7 - Changed the way waves are sent to decrease the chance of glitches, there are now 20 man-made waves V1.1.5 - Yet again changed the Ray, now costs $1000, also added a death animation to the Le's and reworked the wave system once and for all. (the skyrocketing waves glitch won't go away) V1.1.4 - After further testing, I've decided to keep the ray instakilling normal Le's, but I've changed it to deal 1 damage to Armored Le's, I've also shortened the window of time that actually deals damage, it now costs $1200 (trust its overpowered) V1.1.2 - Changed the sprite of the ray to make the animation better, also changed the animated effects. V1.1.1 - Nerfed the ray making it do damage for 1.5 seconds, and only 1 damage. Also changed the targeting of the ray to make it smoother. MAJOR UPDATE: V1.1.0 - Added the Ray Max to the arsenal that shoots a low-damage, infinite-piercing beam across the screen, fixed both the sell mechanic as well as the auto-start so that they work again. Moved the sound icon to the main menu so that you can adjust the sound earlier if needed V1.0.7 - Changed the way targeting works so that the aiming is smoother V1.0.4 - Fixed visual issues with the second Max, added the option to rotate the Max's, added a sell mechanic V1.0.3 - Fixed a glitch where the waves would randomly skyrocket V1.0.2 - Fixed a glitch where the game would once again spawn multiple waves, also changed the sprite for the second Max. V1.0.1 - Fixed a glitch where once reaching wave 25, the game would attempt to send multiple waves at once, breaking the game and skyrocketing the wave count (see cloud variable data) V1.0 - INITIAL RELEASE WOOOOOOOOOOOOO Added another Max to the arsenal along with an armored Long Le, added an auto-start feature, added an option to change the volume of both the music and the gun sounds, increased the difficulty of the waves. There are currently 15 waves that were made manually, anything after that is generated using a formula so the difficulty may not be scaled well. Difficulty will increase substantially past rounds 15, 24, and 36. V0.9.5 - Added an encoder to save the username of the player who received the high score. V0.9 - Added a main menu with a start button, infinite waves, a high score, and a losing screen. V0.8 - HUGE!! Changed how the Maxs' targeting system works to skip the IDs of dead Long Le's, fixing 99% of targeting glitches V0.7 - Max's are now selectable, showing their range, this sets up plans for upgrades/selling in the future V0.6 - The Le's gradually get more health as the first few levels progress; fixed a glitch where multiple Max's would spaz out and shoot faster than intended V0.4 - Fixed many of the glitches and now multiple Max's can work together to defeat the Le's. Also added Left Bank Two! V0.3 - Made the Max able to detect and fire at the Long Le's. But it's very glitchy so I got mad and went to eat V0.2 - Added the first Max that you can purchase and place down anywhere on the map that isn't the path. V0.1 - Created the main GUI along with the background, the path, and the pathing for Long Le enemies.