This is a little project used to tinker around with my new-and-improved Pamera! (which is a portmanteau of parallax and camera.) How it works: My Pamera uses a TON of mathematics, and I mean a TON of mathematics for the sprites and anything. To add the illusion of depth to the sprites, I use the power of multiplication and division! For example, to take away the depth, just set ALL the sprites' depths to the same exact number, but for an even more interesting experience, set each faraway sprite's depth to an even higher number depending on how far it is! That's how the Pamera works! You can use it in your projects to make them more 3-D-ish! What Parallax Scrolling is: Parallax scrolling is a special 2-D computer graphics technique which is used in TONS of games, movies, and even animations, like the ones in Scratch! To make it more understandable, the background moves slower than another background ahead of it, or a middleground or foreground. One example of parallax scrolling used in video games is in the 1981 arcade game Jump Bug. Feel free to use this camera in your projects! Don't forget to credit me since I made it in the first place! I will be adding a Camera Z function later on.
Inspired by @griffpatch and many other projects I've been seeing lately. Thanks for your support! ;)