CONTROLS: [ < | > ] Move [ Z ] Jump [ Arrow keys ] Aim dash [ X ] Dash [ R ] Restart [ Q / E ] Show/hide scene number and player position. [ P ] Open the settings menu (Not a pause menu) HP mode: Added as a way to give extra lenience. Click on the heart on the top left with menu open to set HP (Max is 9 HP) Nelumbo V1.0 (Umbra Engine Overhaul): - RECODED FROM SCRATCH. - Removed double and triple jump. - Removed other under used things. - "Emergent" coyote jump and dash tech. - Proper moving platforms and zippers. - Momentum and block boosting.
I did a COMPLETE recode of Umbra Engine because it got too bloated with stuff. I decided to go a different direction with the movement, so I consider this a new engine. This will have its own game made (maybe). I'll be recoding Umbra Engine at some point too. I got bored once again making this because the way I make my game play is really annoying. The tech gym is incomplete and I may or may not finish it. The timed gear is not possible to get bc I didn't feel like "calibrating" it. And of course there's probably some bugs I didn't fix. I should make a in Scratch way of making my type of game play structure. Music: Title: Abstract by Arvi Teikari Main: Cursor Is Select by Arvi Teikari Gym: Encripted Knowledge by Anilmky Sound sources: Celeste Terraria Clamity Mod Scratch (one sound lol)