A little projectile sim! The button at the top will change projectile type. Button to the Side of it will change Material Different Ammo types and shrapnel behave differently with different materials, like how HE doesn’t explode because of not enough pressing pressure in water (like in rl) AP = Armor Piercing HE = High Explosive HEAT = High Explosive Anti-Tank HESH = High Explosive Squash Head APFSDS = “Dart” I recommend keeping the weight at 100% most times besides when using HEAT though.
4.0: Major Update! -Added different materials for Physics! -Fixes + Tweaks! -Button to change different materials! -Shrapnel now stays in position and slowly fades out! This makes it more smooth and more realistic! 3.3: Minor Update! -Added different sizes to shrapnel! -Tweaks -Color Change from orange to grey like metal! 3.2: Minor Update! -Projectile now has a tracer! -Misc. Tweaks! 3.1: Minor Update! -shrapnel has random size! -Misc. tweaks + fix! 3.0: Major Update! -Added APFSDS or Dart Ammunition! -Huge Shrapnel Model Reworking! -Code Simplicity and Lag Fix! -Minor Improvements to All Ammunition! 2.1: Minor Update! -HESH, HEAT, and HE Model tweaks! -Misc. Tweaks! 2.0: Major Update! -added HESH Round! -made models more realistic! -Shrapnel Recognition! -HEAT rounds now act like modern anti-tank HEAT! -AP will now lose weight the more friction it applies! 1.2: Minor Update -Added small features + button for shrapnel tracer's! -AP constantly makes shrapnel like real life! -lag and physics fix! 1.1: Minor Update - Added tracers to shrapnel. Does make it more realistic when turned on, just laggy. 1.0: Release! All by @A-R-G-O