This project has 600+ assets and over 7000 blocks, so if it lags or takes a while to load, run it in TurboWarp: https://turbowarp.org/982774612 -=-=-=-=-=-=-=-=- ✦ Controls ✦ ◦ Arrow keys/WASD - move ◦ Up/W - look up ◦ Down/S - crouch ◦ Z/M - jump, advance text, enter level ◦ X/N - run, hold item ◦ C/B - spin jump ◦ V - use saved powerup (if you have one) ◦ P/Q - pause game ◦ You can pick up and hold shells, P-switches, keys, and stomped mechakoopas ◦ When throwing an item: hold up when releasing X/N to throw it up, hold down to drop it on the ground safely ◦ The spin jump lets you safely bounce off of most enemies, and you can break turn blocks from above as big Mario -=-=-=-=-=-=-=-=- To beat Bowser: Dodge his fire until he throws down a mechakoopa; stomp it and throw it upwards at Bowser. Hit him 3 times to defeat him. -=-=-=-=-=-=-=-=- To save your game's progress: from the world map, hit the "save game" button, and copy the code that shows up. (Keep that text somewhere safe on your computer where you won't lose it!) To load your game's progress again: on the title screen, select "Load Game," and paste in your save code. You can then hit "Continue" in the main menu. -=-=-=-=-=-=-=-=- Stuck? Here's a 100% walkthrough of the game: https://scratch.mit.edu/discuss/youtube/iWO5Sz3Hp70/
2ⁿᵈ place winner of @triangle5820's contest! Thanks! -=-=-=-=-=-=-=-=- ONE ADVERTISEMENT PER PERSON. No spamming ads over and over or I stop allowing them again -=-=-=-=-=-=-=-=- Welcome to Super Mario World Within Scratch, one of the most accurate SMW recreations on the site! I've seen a lot of Super Mario World games on the site, but most of them lacked many of the main mechanics from the game. So, my goal was to make this as accurate as possible mechanic-wise. Here's just a few of the features I was able to include: ◦ Mario's complete moveset, complete with P-speed and holding objects ◦ Full and accurate physics for every object ◦ An EXTREMELY accurate recreation of the title screen, intro sequence, and Yoshi's House ◦ A secret exit, with a working switch palace that actually affects the levels ◦ A Scratched version of the original mechakoopa boss fight -=-=-=-=-=-=-=-=- ✦ Milestones ✦ 4/28/24 - What The Community Is Loving!! 5/1/24 - It somehow got moved to What The Community Is Remixing... ok ¯\_(ツ)_/¯ -=-=-=-=-=-=-=-=- ✦ Credits ✦ All art, music, and 90% of the code by me All other credits are at the end of the game -=-=-=-=-=-=-=-=- ✦ Update Log ✦ ◦ v2.1: ◦ ◦ ◦ Fixed a bug where koopa shells wouldn't properly despawn when going offscreen ◦ v2.0: ◦ ◦ ◦ Added Low Detail Mode for slower devices; this disables most effects and makes it so particles won't clone ◦ ◦ ◦ Fixed a bug where you couldn't spin jump off of podoboos ◦ ◦ ◦ Fixed a bug with thwomps when falling ◦ v1.0 - Initial release -=-=-=-=-=-=-=-=- ✦ Tags (ignore) ✦ 's-house