Credit to @MeTwo for platformer engine, with improvements by @gqmes4 Credit to Nintendo for the Player Select screen music Credit to @Metanaito96 for the background music and game over music Credit to me for the title screen music Credit to Sega for trampoline and dashing sound effects God it's been years since I've made one of these. (I'm not making Adventure LazerMation anymore, so I'm just doing these for fun now.) Added: - DASHING! Dash using (z) or (m) to get a movement boost and even pass through some walls and obstacles! If you aren't able to dash completely through something, though, you might get spit right back out of the wall, or even lose a life! - New stage to show off dashing abilities! - Dying is kind of broken now because of dashing, but it still works, and you still can't cheese levels (I hope), so all is well! - Trampolines and Super Trampolines now have their own sound effects, ripped straight from Sonic! - The dark blue in the title screen has been changed to cyan to make the text more readable and not hurt your eyes (because I know it hurt mine). - Animated the character select screen to make it look cooler. - Also made the game over screen a bit flashier if you wait a second. - Because this is independent from LRBM now, I removed all the pre-existing splash text. There are now currently only 50 splashes again, but I will work on adding more in random Platform Tests after. - Plus a couple extra tweaks that aren't really worth mentioning.