some scratchquest things! mild spoilers for characters, game functions, and enemies abound. take caution! press space to switch between pages page 1 - character overview UI - gray palette = normal health - red palette = low health - purple palette = KO'd - slots/orbs in slots: status effects - circles below portraits: position (out of 4) - green bar: HP - blue bar: MP as well as enemy overview UI - no red palette like the player UI does page 2 - character portraits - look at all of them - may redraw the red ones to look a bit more "hurt" - maybe - all KO'd players share the same purple X page 3 - attack ui, in progress - gray frame = normal attacks - colored frames = moves with status effects - gold frame = ??? as well as attack selection boxes - 4 moves per character * 23 characters = 92 moves :fear: - press 0 to turn on/off the ui background for reference and weather icons - blue raindrops - rain - yellow particles - sand - gray particles - ash - brown particles - dust - green things - wind - white flakes - snow - pink things - spores - im waking up. to [gray particles] and [brown particles] page 4 - attack type references (original and modified). the colored pairs of icons on the left correspond with the tier/icon pair on the right - the tiers indicate the scope of the move - the icon indicates the move itself - e.g.: tier 1 debuff (purple arrow) debuffs nearest enemy - tier 2 heal (green heart) heals an ally of your choice - tier 3 mp (blue diamond) restores mp of all allies page 5 - proposed attacks for all characters, by type - subject to change - note that this doesn't include the "tiers" of each attack - good luck figuring out what all the icons mean - red: regular damage (22) - orange: burn (3) - yellow: shock/stun (2) - purple: slow (2) - green: poison (2) - gray: suffocation? (2) page 6 - buttons - enjoy buttons - also a page indicator for certain menus page 7 - misc. stuff - several alphabets - special brown frame, possibly for shop items - purple box - polar's battle sprite. hi polar how's it going - that palette again - potential countertop for basil's shop - default countertop i guess - potential designs for armory ui - every character has one armor slot and two item slots page 8 - oh no he's gonna try and do the enemy ui again - i thought the current boxes were too small - pressing 0 might help here again - 12 enemies/area * 10? areas = a lot of enemy portraits - and a lot of enemies i need to design - uh oh - also have a wip slot for bosses page 9 - yoop - a whole bunch of possible ui palettes. i'm rather fond of the right column