[CHANGELOG] (3.04) Finally fixed that random stopping and it's working much more smoothly. There are still some issues with joining/leaving so I will get started on that next (22.03) I implemented data buffering which basicaly stores the data that wasn't send because the cloud variables cannot update faster than every 0.1 of the second and sends that data with another update. It seems to be working amazing, from 10 fps it is now 30 fps! But there is still a lot to improve and optimalize, for example the weird stops when moving but for now I'm quite happy with it. (19.03) okay it is kind of working now but it's very laggy, sometimes even half a second delays, although it could be that I have a bad internet. Cloud variables can be only updated 10 times per seconds but I will try to add smoothing or an approach where you send a few information with one update.
you may need to click the flag multiple times if you are stuck in the wall