Hit space on the title screen to begin. Five options appear. Fight lets the fight begin. The two stat buttons allow stats to be modified for Marth and the enemy Pirate, respectively. HP cap is 52, all other stats cap at 20, like FE1/FE3. The equipment buttons let you modify equipment, setting might, hit, weight, and crit. The pre-loaded weapon choice is a feature in the pipeline, but is not in this version. Formulas tend to follow GBAFE formulas.
Sprites taken off the Spriter's Resource. Code written by me. Fire Emblem (c) Intelligent Systems/Nintendo. I do not own the copyright to any characters depicted. Version history: 15/02/16: V0.0. Development started. Concept was me wanting to make an FE sim that didn't lag like crazy, unlike the FE NPBS; https://scratch.mit.edu/projects/13200283/ (it took me a minute and four seconds to load when I checked. Check it out if you don't mind waiting!) V0.1: 16/02/16: Prealpha. RNG yet to be implemented. Stats were useless, with only Strength and Defence controlling the damage value. V0.2: 20/02/16: Alpha. First public release. RNG and critical hits added. Weapon stats now customisable.