yeah you can use it, if it stops you from making those dumb platformer I made Speedrunner I and CRACKED with the engine the main thing ur editing is the platform, obviously, you can basically just draw on the costume of ground and then changing the name of the costume if u have any questions using it pls just comment very useful if u get used to it
Hi! This engine is really cool—so stop making boring platformers and use this instead! How to Use the Engine 1. The Player Sprite & Animation: You’ll need to code your own animations, but don’t worry—there’s a walking mode variable that makes it much easier to handle different states like walking, jumping, running, and dashing. Speed: You can adjust the player’s movement speed directly inside the movement code. Make it fast, slow, slippery—whatever suits your game. 2. Ground Customizing the Ground: Just draw your ground however you want, but the costume name matters. The engine uses the name to place it correctly. Naming Format: levelNumber-xIndex-yIndex levelNumber: The level this ground belongs to (1 digit) xIndex: How far right the tile is from the origin (0 = center) yIndex: How far up the tile is from the origin (0 = bottom) Example: 1-02-02 = Level 1, second tile to the right, second tile up. 3. Backgrounds, Decorations, and Spikes Backgrounds: These are named using just the level number, like: -1 = background for level 1 Decorations and Spikes: These work the same way as ground tiles. Use the same naming format: levelNumber-xIndex-yIndex If the costume isn’t named this way, it won’t load into the level properly. Let me know if you also want a version of this as a README.txt file for packaging with your project!