Mouse only Get money to make units and destroy the enemy base There is an upgrade button above your special, which upgrades your next unit There are comments inside the code if you want to see each of the modifications made to the game
-- UPGRADE UNIT NOTES -- Economy: - When upgrade is active, economy upgrade costs are completely refunded - However you will need to have the upgrade active in order to purchase the super economy upgrades Machete: - Attacks super fast - Has 350HP and heals 10HP for each step he takes - Increased attack range by 100% - Teleports to the enemy upon deployment Rifleman: - Increased sight range - Gains attack speed as long as he is attacking - Resistant against explosives Rocketeer: - Moves insanely fast - Summons 20 volley rockets each burst - Reloads faster - The rockets are optimized to hit more enemies (see Volley Rockets) Minigun: - He summons swordwaves from each shot - Skips faster Sniper: - Each bullet is explosive Rocket Van: - Loading time is reduced from 11s to 1.5s - Shoots 12 rockets each burst - Each time it fires a rocket, a missile from the sky is called - Reduced sight range Volley Rockets (Rocket Van/Rocketeer): - Adjusted firing model to maximise damage Other notes: - Swordwave has been patched to allow any units to call it into the game. See below - A red sword appears above the furtherest enemy, because why not - No unit cooldowns - Created new mechanic that allows for adding an Airstrike. Read below for more info on how to interact with it - Created damaging explosions, as the current explosions implementation is simply for cosmetic and does no damage at all Comments inside code for anyone wanting to learn how I modded it (kinda ruined tho) Oh and hell has been re-balanced with super units, good luck! -- HOW TO USE STUFF I PATCHED IN --- Airstrike: - Calling an airstrike is easy, use the broadcast "CallAirstrike" and you are done! - If you want to call a single missile, create a clone of "AirstrikeAmmo" - Each missile in the strike has variation in its X and Y, so it feels like an airstrike - You can adjust how many missiles are called in per strike and the delay between each missile Swordwave: - You can call a swordwave whenever you need. Just create a clone of the Swordwave sprite and set the SwordwaveX to the X position on where to call it in Damaging Explosions: - Set DamagingExplosionsX to the X position on where to create the explosion, and then create a clone of DamagingExplosionsX