0.4 is a wip. Arrow keys to move. Make sure you press the flag twice. Or else lava appears and you don't want that to happen. The game is still a big WIP, i'm still working on it. Known bugs: Lava appearing on startup (read above) The big lava resetting is a feature, not a bug. Chance for the death counter to automatically rise (known levels for this: 4 and 6) Chance for the death counter to possibly rise when you get too close to a wall (cant really figure out how to fix it) Updates: 1.0: (~ 0.1) Engine and about 7 levels Tip messages Lava 1.1: (0.1.1) Redrawn hitbox Level 6 redrawn Shoutout to @flyson2 for giving a suggestion for the original "Level 4 death count rising" bug. v1.2 (0.2) @-KingMidas- suggestion to improve the graphics. Tried to add textures (more just abstract then actual textures) Actually hard level Gained a bit of a popularity boost so thats cool v1.3 (0.2.1) - Added a v2 of #8, this is where it possibly gets hard (level nine) if you can't beat it yet, maybe that's a good thing since no real levels are after 9 - I cannot figure out how to fix the death counter skyrocket, deal with it - Every lava (except level 5's) has been extended to stretch the full screen *there is a bug causing this, very minor, will try to patch* 1.4 - Added extra lava sticks (guess i'll call it that) - Nerfed a couple of levels and fixed a few things (By nerf, I mean one of the people that tested it couldn't get past it.) - Finally fixed the death counter - WAIT WHAT THE TITLE STILL SAYS 1.3 - Changed it so that you can't get past the last level (It just loops around, nothing else really happens) - Removed "dashing" mechanic, due to bugs, and i couldn't get it to work - Got 11 done - Next thing added will be 1.5 prob 1.5 (0.2.2) - 12 and 13 added - Added a few more controls - added levels 15 - 19!!! i did sorta add 20 but it's not much of a level - I FINALLY ADDED A THUMBNAIL! - Redid the entire tip system (honestly im thinking about removing it git gud ig) - Tip sprite is still there, just it won't appear. (intentionally!) 1.6 (0.3) - Started World 2! ALL 1.6 STARTING UPDATES: - Added a new backdrop for world 2 - Added new music for world 2 - New player sprite (YOU ARE IN A DIVING SUIT OK) - Player slipperyness is now just a bit toned down so using Z is a bit more sane - New mechanic added (get to world 2 to find out what it is!) - When trying to get to world 2 for the first time I actually low-key raged am I bad at my own game - Therefore enjoy the stage 11 nerf people who are bad at it - Redesigned and decorated a few levels! - Toned down player slipperiness just a tad bit more, game is still hard (on some levels) - I also added another new mechanic! It's easy and only is used for one/two level bc I didn't design many with it in mind - I did want another thing in it but my friend was waiting for this long enough so I decided to add it in a later update - 1.6 has enough probably more than any other update next is 1.7 1.7 (0.4) - Redesigned level 28, pretty much level 21 lol - was the 10th heart thing - DESIGNED thing I wanted, did not USE thing I wanted - Added a thing for world 1 that appears now - an fps counter does exist now but due to it needing to reset the timer, you can't use it. unless if you go in the code and specifically make it so that you can - Added water in the thumbnail. May or may not add more mechanics when the time comes. - Added the World 2 cat thingy to the thumbnail as well - Added world colors in the thumbnail - you're now going to be in the center for just a few levels. - Redesigned level 28 to make it better and/or harder - Added W3 art to the thumbnail - Added a title screen - Added "functional" save file system. It's mostly optional.
First Share Date - possibly march 25, 2024? scratch says that idk, maybe that's the creation date? Second Share Date - March 18, 2025 Third Share Date - October 21, 2025 Fourth Share Date - May 31th, 2026 Reshared bc it's hard to find on my projects (mainly for me, and thirdly shared 4 updates) Song List: snayk - growing on me Mario and Luigi - Bowser's Inside Story: The Wind is Blowing at Cavi Cape Deltarune Chapter 3 - Paradise, Paradise Growing on Me compressed using Audacity also since this is kinda getting popular i feel like i should just go ahead and say "NO ADVERTISING" The hitbox is a bittt unfair, but the point of this game is to rage and all the levels have been tested by people. UPDATE: Most of the W1 levels were all tested by people. ~14+ is where most people stopped, I think+i just start testing them myself A message shows up on the 10th death of every level to help you. NOTE - this no longer happens. it's in the code but just not used. Honestly, I think this is my most polished game. I started this once and then I forgot about it.