Credit to an anonymous internet artist, @ricarose, @LGM_Productions, @OxigenO2, @YinYanged, @forever-never, @Jacobkennedy, @Kitlanna, @FreePlayArcade, Disney, CloudyGlow, Hasbro & Media DHX (sticker assets), Hajime Wakai of Nintendo, Steve Box of Aardman, Nintendo themselves, Peggo, Sound Library (additional voices + sounds), Microsoft (Lvl3 win ref.), @thinkingwithshifting (sticker assets + optimising code for lag + music + AiWE engine), @ChachorroLouco (stage jingles) and @TheScarfedStickman (sticker assets + idea of TV stage). At long last, ThinkWare microgame #32. A concept that began development all the way back on the 26th March 2024, but didn't get anything code-wise, only to be abruptly revived on the 26th October of this year before I could even regain access to what I did have. Recalling my history of projects fizzling out before the finish line, the name of this game was to show things would be different this time. Boy, has it strengthened with age..... (or weakened, if y'remember what it's a pun on) Major props to my good pal Shifty for not just his enduring patience with this granted opportunity, but also his direct assistance with optimising my code into a near lag-free state, not to mention his asset contributions. He inadvertedly caused some very marginal nerfs too, but still, this one's gonna be another toughie. Well, it will be tough whenever RNG decides it should be.... -w-" Wiki-style rundown ahoy! Ye who desire no level spoilers must stray from this route. The player is presented with numerous ThinkWare-themed stickers filling the page of a sketchbook, and is tasked with fitting in one more without causing any overlap. The player's sticker can be freely positioned and rotated, but it cannot be moved after being placed. - Lvl1: The player's sticker is small and evenly shaped. The book has generous space for it, with rotation rarely needed. - Lvl2: The player's sticker is longer or more uneven, being 20% larger than in Lvl1. The book is more crowded, so some rotation is recommended. - Lvl3: The player's sticker is slender or awkwardly-shaped, being 40% larger than in Lvl1. The book is very crowded, with rotation sometimes required to squeeze it in. [BEGIN DEV. NOTE] = ASSETS = Besides the commands and stuff, this microgame has 30 costumes and 1 backdrop. Squeezing neatly into the limit Shifty set many moons ago. = ID = Surprise! One script uses this microgame's ID, though it's one that's integrated into the engine itself rather than the actual microgame. You'll see why at the bottom of the next section. = INTEGRATION = To add this microgame into ThinkWare, the following must be done: - ⚠️ Update the microgame count. - Import these as usual: the sprites, the backdrop, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Remove all leftover comments, to trim the .json filesize. - Add the microgame ID to the list of both-controls microgames. - Add to a speed list. - Import the command and it's vocal. - Import the 3 extra [StickAndAPromise] and [SaaP-prepreload] scripts in Stage. - ⚠️ Also in Stage, have [SaaP-prepreload] broadcast right before [next]'s seconds blocks only when (! - microgame) is set to this microgame's ID. - If applicable, update the credits. [FINISH DEV. NOTE] Additional credits to BrossToons, and for appearing in unused stickers seen inside the project.