!!! RECOMMENDED TO PLAY WITH 3 OTHER PLAYERS !!! = = = If you can't get 3 other people, then simply skip the missing player countries turns until I create an update specifically for this. = = = Player 1: France (Blue) Player 2: Prussia (Green) Player 3: Venice (Red) Player 4: Great Britain (Pink/Purple) --- TIPS --- - The current turn indicates what player's turn it is currently. Turn 1 would make the player control "France." - You can click on any territory to see its name and how many troops it has- This means you can check how many troops YOU have in YOUR territories, as well as size up ENEMY territories. - Conquering territory calculates as such: (Defending territory - Attacking soldiers). If the attacking soldiers are more abundant than defending troops, they will conquer it. Depending on how many you send, it can make previous territories defenseless to other players. - - Sending more than what you have will do nothing instead as of now. - Your income is based on how many countries you have, no matter how big or small they are. That means its strategically better to get smaller countries so you can earn more income faster when your turn rolls around. I apologize for the un-detailed UI, I had to meet a deadline and creating a UI with more information that looks nice was just something I had to sacrifice, since I didn't have time to incorporate that into the project.
- This project only has 5 sprites... - Just a side project (The rare instance that I actually release a near-finished product...) My first strategy-type game! --- NOTES --- Keep in mind that the country shapes were drawn to be approximately true- not quite 100% to-scale or with perfect shapes. If you're annoyed by it, don't come crying to me about it. #strategy #and #napoleon