Play on Turbowarp for best performance! https://turbowarp.org/991024906?hqpen&stuck&clones=Infinity&offscreen&limitless Updates: -Now has bayonet charge!! -Added American infantry -Changed German helmets (*WARNING: Contains gore!) Click on one of your regions to select it, then click an adjacent enemy region to attack it. Type "y" in the dialog that pops up to attack. Press R to get a region report of the region you are currently mousing over In battle, you put your mouse to the left or right of the screen if you want to scroll left or right. Press left and right arrow keys for fine scrolling, this is very useful for aiming artillery barrages. Click on your infantry units to tell them to go over the top, and while they're in the open, you can press A to make them attack or D to make them defend the next trench In battle you may notice your soldiers cowering, doing nothing, that is because they are suppressed. Troops become suppressed when they lose men or come under artillery fire. Use this knowledge to your advantage, to make the enemy too suppressed to fight back! hint: Infantry without artillery suffer big losses on the attack. Artillery without infantry only does minimal damage to entrenched enemies. Combine them both in the same attack to create a powerful offensive hint: Regions attacked multiple times during the same turn suffer supply penalties. You can take the most formidable regions by wearing them down with attacks, even if those attacks turn out to be stalemates or defeats hint: you don't have to win every battle, after 20 seconds of no activity from either side it ends in a stalemate and national will changes are calculated based on how many trenches you took or lost in addition to the regular calculation based on casualties. If your supplies are running low, it's preferable to take the stalemate instead of risking defeat hint: A region's supply (which is how many resources can be brought to bear in a battle) is determined by its max star capacity, its current stars, the stars of neighboring allied regions, the number of times it has been attacked, whether it is completely encircled by enemy regions, a hidden supply bonus to edge or important regions, and event bonuses or penalties. If a region is too difficult to capture, try going for weaker regions around it to weaken its supply hint: the enemy ai plays by the same rules as you do. They have all the same cooldowns and only as much supply as they have in their region. This means that when they call an artillery barrage, you know they won't be able to call in another one for a while. Use this to your advantage to move up troops in other areas and make assaults before their artillery recharges
Credit to @hdggDalon for coding and most of the troop costumes. Thank you for your help, I could not have done it without you!!