JUJUTSU KAISEN ANIME/MANGA SPOILERS, PLAY AT YOUR OWN RISK! FINISHED -------------- Normal Controls -------------- E: Beatdown -Cooldown: 6 sec R: Dropkick -Cooldown: 4 sec T: Blue ( 0.4 Energy ) -Cooldown: 9 sec F: Divergent Fist/Black Flash ( DUMMY MUST BE BELOW 50 HP TO BLACK FLASH ) ( 0.2 Energy ) -Divergent fist Cooldown: 8 sec -Black Flash Cooldown: 12 sec G: Maximum Output Blue ( 1 Energy ) -Cooldown: 15 sec H: Awakening ( MAX ENERGY ) -------------- Awakening Controls -------------- Passive: Damage Increased Less energy usage E: Beatdown -Cooldown: 6 sec R: Red ( 0.1 Energy ) FINISHER: Red + Black Flash (DUMMY MUST BE BELOW 40 HP!) -Cooldown: 8 sec T: Blue Combo ( 0.2 Energy ) -Cooldown: 9 sec Y: Red Counter ( Not a counter ) -Cooldown: 15 sec F: Divergent Fist/Black Flash ( DUMMY MUST BE BELOW 50 HP TO BLACK FLASH ) ( 0.2 Energy ) -Divergent fist Cooldown: 8 sec -Black Flash Cooldown: 12 sec H: Maximum Output Blue ( 0.4 Energy ) -Cooldown: 13 sec G: Imaginary Technique Purple ( MAX ENERGY ) Z: Domain Expansion: Infinite void ( MAX ENERGY ) ( has finisher when dummy's hp below 50 ) -Cooldown: Increases by 1 sec per second - 5 damage on dummy per second - you take 50 damage after it closes
Please, read the change logs Press 1 to see player and dummy health CHANGE LOGS HAS BEEN MOVED TO THE PROJECT ( use full screen ) ------------------------------ Credits ------------------------------ @TowergameSTUDIOS for the engine @blakeezra for the cooldown system ( thank you ) @sleep8789 ( on youtube ) for the black flash sound effect @Hexalhaxel ( on youtube ) for the Gojo Black Flash Animation I took the inspiration @PlsGiveMeT0es for the white stuff in Infinite void