work in progress! the character is the assassin model and he wields a frying pan like a professional warrior. in this game, you build your fighter and test their skills against others. in battle, your character is controlled by AI so it is worth explaining how they work. they will run towards the enemy until they are within range to attack. if they step within enemy range, however, they will jump back to avoid being hit. jumping back is tiring though, and their leg energy will be depleted briefly but regenerates fast. when they hit, they will deplete their arm energy which also regenerates fairly quickly. each arm has its own energy. if they are fighting too long in a stalemate, the audience will throw tomatoes at the two, egging them on into an overtime, frenzied duel to the death in which they will ignore all retreating measures and go fully aggressive. at least that's the plan, right now they just gravitate towards the mouse so they can't retreat that well. press b for overtime. editor allows you to choose class, armor, and primary/secondary weapons. if you choose a beefy weapon like a battle axe, you can't choose a secondary because you need two hands to use it. heavily inspired by C.A.T.S. but you can't see the resemblance yet lol