mouse = look WASD = move I'm hoping to use this as a reference for a new Human Fall Flat fangame I'm trying to make as I get better at this 3D stuff.
Behold, a 3D engine made entirely within Scratch! (you've totally never seen that before) Anyways, I was really excited to see this actually working in Desmos, because I originally pieced it together from a bunch of trigonometry functions I had jotted down in my notebook while I was bored. After that, I translated it into scratch, and added some extra things including more refined movement. With that being said, this is the first 3D engine I've ever made, so there are still a bunch of quirks I haven't quite figured out, so I would love some guidance from more experienced coders!