Very early Sonic engine, and my submission for GSE-Fest 2023. Most of the code is mine, loosely based off of the Sonic Physics Guide. This took way longer than it should have. You don't need to ask me to be able to use this. Better on Turbowarp: ⬇ turbowarp.org/432762752 so retro WASD / arrows to move ZXC / JKL to jump 1 enables debug movement 2 shows all the debug/collision stuff 3 changes your character 4 hurts you 5 teleports you to a random checkpoint STAGE EDITOR: ⬇ https://scratch.mit.edu/projects/491365951/ ################# Updates ################# 29/02/24 UPDATE: Added death. (rest in peace lego yoda death sound) ■ Made a new custom level :DDD (updated the level editor too) ■ Added checkpoints and rocks. ■ Press 5 to warp to a random checkpoint (or the start of the level). The spacebar no longer teleports you. ■ Knuckles can no longer phase through item monitors. (for real this time). ■ Made Amy's moveset more mobile friendly. (her hammer run is like spindashing/gliding) ■ Changed the names of some broadcasts inside the project. TO DO LIST: ■ Add using Tails to fly ■ take another break ■ fix animations being 1 frame behind ■ sometimes when you get hurt your horizontal movent glitches out pls fix Full changelog inside the project in the background. ############# Variables and Notes ############# "physicsStyle" doesn't change much, only minor things that are different between the games. 1 to 3 is self explanatory, 4 is Sonic CD. (this won't change much btw) "toggleSpindash" is a little similar. 0 disables the spindash. 1 enables it. 2 enables the Sonic CD spindash. There's toggles for all of the other moves inside the project if you want to disable them Drop Dash and Amy's hammer drop dash sprites by me, feel free to use. wahoo