THIS GAME IS BEING REBOOTED! See inside, go to the "Disclaimer" sprite and copy the link from the costume to see what we're up to for PDMT '25! (it will not be based on pencilmation at all.) FINAL CREATORS NOTE: there was a planned sequel which wouldve been hard mode for pdmt but things got heavily complicated. i won't be fixing bugs if there are still any, i'm merely leaving this up because it's the only finished game i am partially proud of (yet i hate pencilmation) ------------------------------------------------------------------------- CREATORS NOTE: how sad is it that this is the only game i've made that hasn't been met with a negative audience ------------------------------------------------------------------------- Mr. MateTrust returns for 2024 with an all-new battle! Enjoy compressed music, tired cliches, dumb puns, and a very lengthy rant hidden in the dialogue by yours truly! ------------------------------------------------------------------------- Fonts provided by @topogobo, @bradensMG. Ending quote in the story intro by @Abikatt_Programs_2. Intro model at the start of the game made by J2, taken from "The Last Spotlights" Programming by me except for the fonts. Rewriting/modifying the code to fit my engine conditions are extremely painful. Music provided by BenyiC03, nik2656, Saster. (Credits music taken from Castle Crashers. (I love that game oh my god)) Additional credits are inside the game. Thank you for playing!
(DOWN BELOW IS A DEVELOPMENT DIARY I KEPT FOR MY POOR MEMORY, FEEL FREE TO READ IF YOU'RE LOOKING FOR MORE CONTENT ABOUT THIS GAME!) 4.3.24 - Added working box system for the battle UI, added working frame loading system, added custom values system, battle engine 2% complete - Overall progress: 2%. 4.4.24 - Added HP system, music, sound effects, text for the box, and button navigation. Mortality and death are now possible, and KARMA is yet to be added. Oh, and you can now access buttons. - Overall progress: 2%. 4.9.24 - Dialog engine complete, attack system 80% done. Attacks and enemy dialog being written now. 4.11.2024 - Phase 1 is now 94% complete. ACTing is done. Facial expressions for Phase 1 fully implemented. 4.15.2024 - Phase 1 is 100% complete battle-wise, only the intro needs finished. 4.17.2024 - The intro is fully done, story intro is complete, menu is complete. Phase 2 has begun development. Demo release to be expected around the 20th featuring only Phase 1, make sure to add working item system before releasing or else it'll wind up like the original Rigged Votes demo where you had to hack together a quick crappy system after release. 4.18.2024 - Some effects added to the game, Phase 1 decorated. Phase 2 got past the intro. The game is now aware it is a demo. KR system finished, menu polished and an intro skipping feature has been introduced. 4.19.2024 - Game shown to some people, met with very positive feedback. ITEM button finalized, added skip attacks to associate with it. MISS functionality added. Battle engine complete. Awaiting game thumbnail. 4.22.2024 - Building small hype until 12 PM before release. 5.6.2024 - Phase 2 completed. Beginning Phase 3 development. 5.10.2024 - oh my god i actually got the scrapped blue and orange stuff in the final attack for phase 1 to actually work :sob: IM FREEE (also i dont document much stuff about development anymore, this may as well be the last thing you read about this) 5.28.2024 - Finally finished this nightmare of a game, now to finally let it die. Just gotta give it till 6/5/2024. 6.5.24, 10 PM - Absolutely stoked, fixed the last of the bugs that the engine would allow me to fix. Couldn't fix all of them. I guess that's what I get for trying to make Scratch act like Clickteam, LOL. Game progress: 100% complete. Demo progress: 100% complete. Total work time: 55 days. TAGS BELOW: