This project is a test. It's a WIP for a game that loads assets not by traditional methods; it instead uses RAM to store commands, execute them, and free them. The memory has a byte counter. The maximum amount of items in a list is 200,000 and each item is considered a "byte" (even though traditionally a byte is 8 bits... yeah, not really effective here). It's a bit inaccurate because 100 B is considered 1 KB and 100 KB is considered 1 MB. That's not really a big deal for this project, it's just a good arbitrary gauge for memory using familiar labels. No explanation will be made for how this works. You can reverse engineer this for yourself. It uses a LOT of list blocks. Game soon. Consider this the SDK.