Who's the man? Banana Man! --Info-- In this wave-based top-down pew-pew game, you play as a delightful green blob with a face and a banana, whose only goal in life is to be the best banana-slinger that ever was. Blast through different kinds of enemies collecting helpful upgrades along the way! With 3 modes and 3 difficulties to choose from, that's like 9 different games in one! --Instructions-- WASD to move CLICK to pew-pew ENEMIES hurt BANANA hurts enemies --Credits-- Art & Code by @345regt SFX from @theChAOTiC sound pack I just remembered that I needed to add music... Oh well That's pretty much it --Notes-- This game has thousands of small bugs, but game-breaking stuff shouldn't be in there. The boss requires speed or dodge, I never managed to beat it on reverse.* *This is no longer true. Due to things and stuff this game has been abandoned, maybe I'll eventually polish it up and finish it but my next major project will explain why I've ditched this. Report any major bugs, and I'd love to hear suggestions for the game! Suggestions help me improve the game to make it more fun for you guys. --Upgrade Info-- HEAL - Heal 4 HP SPEED - Increases Speed BULLET SPEED - Increases bullet velocity MAX HP - Increases Max HP by 2 BULLET ACCURACY - Makes bullets more accurate DAMAGE - Increases damage by 0.5 CRITS - Chance to critical hit DODGE - Chance not to take damage BOOM - Chance for bullets to explode BOOMERANG - Bullets boomerang and pierce FLARE BANANA - Bullets burn --Downgrade Info-- CURSE - Take 2 damage WEIGHT - Decreases Speed METAL BULLET - Decreases bullet velocity HEARTBREAK - Decreases Max HP by 2 UNEVEN BULLET - Makes bullets less accurate DULLING - Decreases damage by 0.15 MISS - Chance to miss STUMBLE - Chance to take extra damage BAD BOOM - Bullets might explode into enemy bullets PEACE - Finally a break, heals 2 HP FLAMES - Enemies burn you --Changelog-- April 16 - Released April 17 - Added Bomb and Boomerang upgrades ( thanks @hello65432j ) April 24 - Enemies spawn from all sides now, Dodge ability reworked into a chance not to take damage instead of a dash April 24 (again) - I finally added the boss to Wave and Reverse modes... oops. Also, balance changes in waves 5 & 6, and a change of the background because of a comment by May 27 - I got back on the project, and the first thing I did was a balance change regarding wave 6, it's shorter now. I've also set up the game for more waves after the first boss. June 5 - I've set up a (very unfinished) second wave cycle after the first boss. I'm not sure if it will actually work, and wave 6 isn't finished, since I need more enemy types. (A lot of stuff is minorly broken because of this addition) June 5 (again) - Added info about upgrades and downgrades (look above) so people know what everything does. I've also set up the base for a flamethrower upgrade. September 9: It's been a while! I finished (hopefully) coding the flame upgrade (and downgrade). --Tags-- (that's the only tag)