This is a Work-in-Progress, being developed as part of our Scratch 2 Project Development class. Completed this week: - Enemy tank path nodes - Title screen menu by JDJZ This project demonstrates how to do three types of enemy AI: Pursue, Strafe and Path nodes (for collision avoidance). bomb-http://www.zeldaelements.net/games/c/links_awakening/items_and_equipment.