Appel had too much caffeine and now he's really good at beating levels. same as usual, select a level to watch a TAS. yes, that is unmodified appel level 9, you can check with see inside if you want ヾ(⌐■_■)ノ♪ lol how did this become so popular
I should mention that many of these aren't *perfect* runs, just proof that a level is possible or seeing how fast a level could be completed. most of these could have frames shaved off, some(AHEM 13) have loads of time to save, and I don't care. If someone wants to make even faster runs, that's fine with me, but I'm happy with what I have. There are 3 different TAS tools that I have used since I first started TASing appel: carldrika's for the actual replay stuff. The lesser known but in my opinion better one by @balmerazTSC https://scratch.mit.edu/projects/481914340/ this one was used for the majority of these TASes. I made a replay continuation version of this, and now I use that. and the most obscure and inconsistent TAS tool of all: the pause button :) my earliest TASes were made by pausing the game, holding down movement keys, unpausing the game for one frame, and pausing again. update 10/8/24: I replaced all of the code for the TASes with a simple replay loading system, so now it's easier for me to add more. also made inputs work with the new system 10/29/24: added Resistance min jumps TAS, realized flaws in system, died inside 12/6/24: used a remix of the original appel so that runs will hopefully not bug, added Unbalanced TAS