Credits to @thinkingwithshifting (AiWE engine + bugfix help), PNGtree, iStock, Dreamstime, CityPNG, Pixabay, Freepik (image sources), @SpiritSK (smooth rotation script), @ChachorroLouco234 (stage jingles) and @TheScarfedStickman (original idea + idea of TV stage) My first submission for @SFBarises' DestatiWare, and my oh my, such realism! My first time branching so far away from traditional vectors or bitmaps; t'was still learning the intricracies of Paint.NET as I went, with a side of GIMP to boot. Took a lot of perseverance to find and manipulate just the right pics, and whenever I couldn't find exactly what I wanted, I just painted and distorted it myself. The sheer level of needed effort means y'shouldn't expect me t'try this too oft'.... -//w//-" Also another remix that began in 2024 but fell flat; it originated on the 6th April, with much simpler graphics and levels intended. Topdown-view diving was previously ideated with a few potential themes, but the fast foodiness was finalised after I fused it with one of @TheScarfedStickman's old, vague concepts. Y'can find what he eventually made out of it himself here: https://scratch.mit.edu/projects/993147088/ The wiki-style rundown's mere inches away! Don't take this dive if y'wanna jump in blind. Yes, I know this one's yet another tough cookie.... p'haps even my hardest microgame yet. An anthropomorphic chicken nugget is diving towards the ground, and must be guided to land in a pot of sauce. The microgame is lost if the nugget misses the pool, or if he gets his descent cut short by an obstacle. Lvl1: The setting is a table adorned with food, and there are no obstacles. Lvl2: The setting is a swimming stadium, with support beams of varying altitude as obstacles: either two perpendicular beams, or three parallel beams, with at least one always over the pool. - Lvl3: The setting is a dreamscape sky, with floating burgers and fries as obstacles, possibly obscuring the sauce's starting position. Arrangements include a burger directly over the pool followed by two pairs of crossed fries, six latticed fries leaving a gap opposite the pool, or Lvl2's parallel layout with two additional perpendicular fries. [BEGIN DEV. NOTE] = ASSETS = Besides the commands and stuff, this microgame has 31 costumes and 1 backdrop. Sometimes the simple things can pack a lotta costumes. = INTEGRATION = To add this microgame into DestatiWare, the following must be done: - ⚠️ Update the microgame count. - Import these as usual: the sprites, the backdrops, the music and the broadcast script (into the chain of if-loops). Again, no practice menu costumes. - Add the microgame ID to the list of keyboard-controls microgames. - Add to a speed list. - Import the command and it's vocal. - Import the 1 extra [DeepDipDive (Burg)] script in Stage. - ⚠️ Also import the [timer2front] broadcast recieve script into the timer sprite - in this case, "_??? Bomb_" - If applicable, update the credits. [FINISH DEV. NOTE] Additional credits to KFC, DuckChickenBird and Kyra Kupetsky for their creations being referenced in here.