My first take on an RPG! Instructions are ingame. Please note that I haven't coded an Opponent Action Sequence yet, meaning that each turn they just attack. I will work on that in the near future... hopefully. Info: - Attack: Deals damage to opponent (Between 10 and 15) - Defend: Debuffs opponent damage for one turn (Opponent will usually do between 10-15 damage, now does 5-10 for one turn) - DoubleDMG: Skip the turn, but next Attack does 2x damage. - Heal: Heals for 10-15 HP. (Please note that DoubleDMG doesn't stack in any way possible... using it twice in a row is kinda useless.)
Troubleshooting: Typing doesn't work? Copy the text in the Options box. (It's case sensitive) Typed the wrong thing? Turn doesn't skip until you type a valid option. Changes: - 18 April 2024: Realised that the Opponent was impossible to defeat, nerfed (Previously did 15-20, now does 10-15) - 18 April 2024: Balanced heal because of Opponent nerf (Previously was 15, now 13-17 for balancing, now can go above opponent attack or below) - 18 April 2024: Realised I didn't add an ending script, now can determine who wins (Previously HP would go negative)