Arrow keys or WASD allows you to move the palette and the game character depending on where you are hovering your mouse. 0 - Open editor 9 - Open warp editor ENTER - save and load! EDITOR : 1,2,3,4 switches to specific layers with different properties and if you click one multiple times it activates onion mode which lets you display only the blocks on that layer press again to turn off P - Allows you to draw hitboxes of tiles by clicking or dragging over the pins. Red = normal collisions, blue = remove collisions from another block if overlapping for special cases when that's necessary E - Copy hovered tile Space (HOLD) - Mirror palette tile movement with drawing movement allowing for quick placement of houses R - Warp to world WARP EDITOR : To leave click any button (not R since that opens it again) Clicking on any tile will send you to a world selection/creation screen. Here you can delete and copy save codes of worlds. Then when you enter another world you will need to place your interaction tile somewhere. When clicking an already existing tile it will pop up a little delete button. If the tile is clicked again you can change its endpoint. LAYERS: 1 - Draws the texture under the player 2 - Same as layer 1 but above it 3 - Draws above 1 and 2 and depending on the players Y value draw the tile over or under the player 4 - Draws over everything else including the player at all times but doesnt have collisions You can also drag the palette border to fit the necessary size
THE TILES ARE PLACEHOLDER ART! PLEASE BEGIN ADAPTING YOUR OWN ART IF POSSIBLE. !SUGGESTIONS PLEASE! Basically followed Griffpatches tutorial and added some extra stuff like a layer for stuff you can be both in front and behind of. Blue pins that can cancel collisions from other tiles. And some smarter (making it easier to integrate new art) but a little slower blocks. This is not set in stone if you have something better come forth :D update 0.1 Just added the player animations by Cotton update 0.2 Added save load system real quick so we can share levels! update 0.21 Basic failsafes for the save and load system update 0.22 Performance update with mouse cursor focus update 0.221 Added alternating walk animation when spamming key per "cool's" request update 0.23 Changed the collision pins to be more entuitive when dragging, all using the value of the first changed pin. update 0.8 I added a custom text engine, warp zones, ui and world creation and management. Crazy update fr. --- Future update 0.9 This will be an interaction tile but instead of warping you it will show dialogue. Userful for NPC's or signs. update 1.0 This will be me making the project perform the best it can and hopefully also release a version that has no editor inbuilt so that it can be implemented with the Title Screen and with better performance.