Oh no! The time orb has gone and put us in between the d1amond universe, and the scratchlings universe! help us defend the time orb! rules: no OP no rescripting existing sprites. upgrades are allowed every 4th remix no breaking rules please add a defender in your remix messing with the music is fine but no deleting no deleting sprites if your defender spawns stuff make it take a while follow the [HP: 0 SPD: 0 DEF: None] Style for enemies :[Timepedia]: :[Scratchlings]: Basic: [HP: 5 SPD: 1 DEF: None] Fast: [HP: 3 SPD: 1.5 DEF: None] Slow: [HP: 11 SPD: 0.5 DEF: None] Boss: [HP: 90 SPD: 0.25 DEF: None] Evil: [HP:200 SPD: 0.3 DEF: None] Fast Boss: [HP:90 SPD: 1 DEF: None] Slow Boss: [HP:150 SPD: 0.1 DEF: None] :[Defenders]: Cookie: Cookie swings at the enemies. 2 dmg. D1amond: D1amond spawns cars that go and run over a few enemies (about) every 15 seconds. BTOOLS: his main attack deals 10+wave number dmg in an aoe and places 40 hp walls that decay over time. Graveyard: will spawn up to 5-8 zombies every 50 seconds also has an ability to spawn a massive hoard of zombies but takes a long time. :[Summons]: Car: [HP: 20 SPD: 1 > 0.5 > 0.33] Zombie: [HP: 10-20 SPD: 1.5 > 0.75 > 0.5] Zombie fast : [HP: 8-10 SPD: 1.8 > 0.8 > 0.6] Zombie slow : [HP: 20-40 SPD: 1 > 0.5 > 0.33] :[Defenses]: None: Standard Enemy.
basic fast and slow HP now scales over time for balancing reasons