Here's how it works: When you win an INDIVIDUAL LEVEL, points will be tallied. Each level has their own individual point requirements. Here's how you can get points: -Large bonus for y'know, winning -Bonus based on how far you've pushed against the enemies, low to no points for being pushed back all the way to your base, high points for pushing all the way to enemy spawns. Worth extra points in boss fight levels. -Bonus based on how much money you have at the end of the level, which scales based on the money upgrade cap at the end. -Bonus based on how many of the 7 unit slots were used. Less unit slots yield more points. If you win without using any unit slots, you receive a MASSIVE point bonus (possible in the future because in the future I'm adding powers, some of which spawn units & stuff). -Light bonus for not using powers (look above). -Bonus based on damage done to your own base. Having no damage done to your base will yield an extra bonus. -Bonus based on game time (only for boss fights and destroy enemy base levels. Mutacius boss fights (level 10 bosses) yield extra points for victory, as the bosses spawn very soon after the game begins. -Potential future unit that can increase points?
do you guys think I should add this? lemme know in the comments points have no effect on gameplay and stuff. maybe, in the future if this is added i'll add exclusive skins and stuff for getting s ranks on a lot of levels if you have any ideas for more ways to earn points let me know