It is highly recommended that you use turbowarp (with a 60 fps cap) when running this project if you have a slow device: https://turbowarp.org/998801504 Current Features: -3D rendering of manually entered model (example is cube) -Customisation of: - Size: The physical size of the 3D model. - Focal Length: The distance from the camera to the screen. - Vertex Size: The size of the pen used to draw the vertex’s (corners) - Line Width: The size of the pen used to draw the lines in between the vertex’s - Position: The position in 2D space of the model. - Rotation: The 3D rotation of the model. This is a 3D renderer made in a day for fun. Planning to release v2.0 sometimes in the future, with more models, customisation, less lag, less bugs, and hopefully a way to import blender models. Please remix this and create your own 3D models for people too see if you understand how to Credits: -Mattbatwings’ video where he created a 3D renderer in Minecraft contains many of the equations in this project are from that video -Wikipedia for the formula for matrix rotation. Easter Egg: For the nerds out there, this is made using weak perspective projection Optimisation (tags): #3D #Renderer #Wireframe #Wire #Frame #3d #render #Tool