Welcome to: Terra Build. What's TerraBuild, you ask? It's a demo of procedurally generated, explorable, shaded, real time rendered world. oh and it also has collision! you can build awesome stuff Game similar to Terraria or Minecraft
pikuniku music by bo en pte -rex- everything else mine note: don't see inside its still a mess ._, note 2: if u want to remix use ClearData broadcast inside the project first. thanks to: @Smugllar for cursor snapping code terra build version history: terra build 0.1. -> release terra build 0.2. -> code clean up, now custom sized maps work, they still need to be set internally. Improved cave generation and basic generation settings, also need to be set internally. terra build 0.3. -> custom sized maps now can be set in-game when at the start screen. Also custom generation parameters can be set when editing map settings! AAAND there is a map under the M key! terra build 0.4. -> (for now only internal, game doesn't use it in any way yet) ultra fast block data loader (this took me a couple of months!). entity engine, boxes..?, flowers :) + flower generation, hill background, console under L, more advanced crash reporting, Mining!!, body to liquid interaction, more blocks under C button like bricks or flower, cursor now travels correctly in different scale modes planned versions: terra build (alfa) 1.0 -> walls, map export block NBT integration, retextures, trees, working hotbar, bugfixes